![]() Only these BSP entities having visible geometries are currently loaded into the FBX scene: The unofficial BSP v30 spec and Quake2 BSP spec were used as a reference. For example, mine points to "C:\Program Files\Autodesk\FBX\FBX SDK\2019.0". This SDK contains a libfbxsdk.dll which needs to be in your PATH environment variable before running the executable.Ĭompiling the solution file requires the environment variable FBX_SDK to be set pointing to where you installed your SDK. In both cases you'll first need the Autodesk's FBX SDK which can be downloaded from here. Now to get the bsp2fbx.exe, either download a release or compile the bsp2fbx.sln file. ![]() Note that only GoldSrc v30 BSP files are currently supported so Quake2 and Source Engine BSP files for example will probably result in an error. ![]() This will create a xyz.fbx in the same folder where the BSP file is.
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